I'm currently working on some really cool chatbot tech at To Play For. You can follow our work on Twitter!
Knights is the first C++ game I've developed. It's an RPG where you play a knight in shining armour, attempting to fend off the waves of creepy crawlies lurking in the different dimensions.
Travel through the lands via portals, picking up food and a sword, until you've got rid of them all.
Sound easy? Download it below and see for yourself!
For my second-year project, I teamed up to create a procedural planet generator, speeding up the content creation process for artists on space games. I worked on the rendering aspects, creating the application in Java with an OpenGL library.
Source CodeFor my dissertation, I am currently implementing a real-time fluid simulation within Unreal Engine, making use of compute shaders and ray-marching techniques to simulate and render a fluid.
The simulation itself takes place via a number of shaders acting on 3D textures, before accumulating density information in the final pixel shader to compute the correct colour.
Source CodeAs part of Girton's biennual Spring Ball Committee, I designed and implemented the landing page to our Mayan-themed 2016 Ball, as well as being responsible for a PHP-based and MySQL-backed ticketing system for upwards of 2000 guests.
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